Putt for DoughStart a round

Golf side game

How to play Skins

For 2 to 6 players.

How it works

Every hole is worth a skin. The lowest score on the hole wins it outright; if two or more tie for low, nobody wins it.

Ties

With ties carry over (the default), a tied hole’s skin rides to the next one, so it can be worth two skins, then three, until someone wins a hole outright. Skins still carrying after the 18th go unclaimed. With it off, a tied hole’s skin is simply gone.

The money

  • Each skin pays (the default): the winner collects a set amount from every other player for each skin ($2 to start). With four players a skin is worth $6.
  • Split a pot: everyone buys in ($20 to start), and the pot is split by skins won. If nobody wins a skin, everyone gets their buy-in back.

Handicaps

Net (the default): each player’s handicap strokes on the hole come off their score, with full handicaps or off the low player (the lowest handicap gets no strokes and everyone else the difference). Gross: scores as they are.

Example

Four players, $2 a skin. Ann wins the 1st alone: $2 from each of the others. The 2nd and 3rd are tied, so two skins carry. Bo wins the 4th alone: three skins, $6 from each of the others.

Play Skins with your group

This is how Putt for Dough plays it; setup changes the amounts. Free, with no account: one phone keeps score, everyone follows the money live, and settling up is a tap.

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